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		<title>VectorCast</title>
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		<link>https://vectorcastpodcast.com/</link>
		<description>A game-by-game history of Vector display-based arcade games produced between 1979 and 1985. We will also feature occasional &quot;Deep-dive&quot; episodes, in which we look specifically at aspects of vector display technology and history.</description>
		<lastBuildDate>Sun, 27 Sep 2020 06:56:11 +0000</lastBuildDate>
		<language>en-US</language>
		<copyright>© 2019 Zennmaster Media</copyright>
		<itunes:subtitle>A Podcast About Classic Vector Arcade Games</itunes:subtitle>
		<itunes:author>Michael Zenner</itunes:author>
					<itunes:type>serial</itunes:type>
					<itunes:summary>A game-by-game history of Vector display-based arcade games produced between 1979 and 1985. We will also feature occasional &quot;Deep-dive&quot; episodes, in which we look specifically at aspects of vector display technology and history.</itunes:summary>
		<itunes:owner>
			<itunes:name>VectorCast</itunes:name>
			<itunes:email>michael@zennmaster.com</itunes:email>
		</itunes:owner>
		<itunes:explicit>clean</itunes:explicit>
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				<title>VectorCast</title>
				<link>https://vectorcastpodcast.com/</link>
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					<itunes:category text="Leisure">
									<itunes:category text="Games"></itunes:category>
							</itunes:category>
							<itunes:category text="Leisure">
									<itunes:category text="Video Games"></itunes:category>
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							<itunes:category text="Leisure">
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				<item>
					<title>Season 1, Episode 4.1: Review &#8211; Tempest FPGA Multigame kit</title>
					<link>https://vectorcastpodcast.com/podcast/season-1-episode-4-1-review-tempest-fpga-multigame-kit/</link>
					<pubDate>Wed, 16 Sep 2020 00:00:00 +0000</pubDate>
					<dc:creator>Michael Zenner</dc:creator>
					<guid isPermaLink="false">http://vectorcastpodcast.com/?post_type=podcast&#038;p=152</guid>
					<description><![CDATA[In this special bonus episode, I give my thoughts on the Tempest FPGA Multigame kit developed by Scott Swazey of Tattlersolutions.com The kit replaces the PCB in a standard Tempest game with an FPGA-based solution&#8230;<div class="more-link-wrapper"><a class="more-link" href="https://vectorcastpodcast.com/podcast/season-1-episode-4-1-review-tempest-fpga-multigame-kit/">Continue Reading<span class="screen-reader-text">Season 1, Episode 4.1: Review &#8211; Tempest FPGA Multigame kit</span></a></div>]]></description>
					<itunes:subtitle><![CDATA[In this special bonus episode, I give my thoughts on the Tempest FPGA Multigame kit developed by Scott Swazey of Tattlersolutions.com The kit replaces the PCB in a standard Tempest game with an FPGA-based solution&#8230;Continue ReadingSeason 1, Episode ]]></itunes:subtitle>
																																				<content:encoded><![CDATA[<p>In this special bonus episode, I give my thoughts on the Tempest FPGA Multigame kit developed by Scott Swazey of Tattlersolutions.com</p>
<p>The kit replaces the PCB in a standard Tempest game with an FPGA-based solution which also allows the game to play Omega Race, and Atari&#8217;s <strong>Major Havoc</strong>!</p>
<p>Additional information can be found at <a href="http://tattlersolutions.com/" target="_blank" rel="noopener noreferrer">tattlersolutions.com</a>, and even more information can be found by contacting Scott Swazey at info@tattlersolutions.com.</p>
<p>Here are links to a couple of the development threads on KLOV:</p>
<p><a href="https://forums.arcade-museum.com/threads/tempest-fpga-multigame-interest-thread.438283/" target="_blank" rel="noopener noreferrer">Interest Thread:</a></p>
<p><a href="https://forums.arcade-museum.com/threads/tempest-fgpa-early-adopter-2nd-run-order-list.471462/" target="_blank" rel="noopener noreferrer">Second run interest list:</a></p>
]]></content:encoded>
										<enclosure url="https://vectorcastpodcast.com/podcast-download/152/season-1-episode-4-1-review-tempest-fpga-multigame-kit.mp3" length="30478616" type="audio/mpeg"></enclosure>
											<itunes:summary><![CDATA[In this special bonus episode, I give my thoughts on the Tempest FPGA Multigame kit developed by Scott Swazey of Tattlersolutions.com The kit replaces the PCB in a standard Tempest game with an FPGA-based solution&#8230;Continue ReadingSeason 1, Episode 4.1: Review &#8211; Tempest FPGA Multigame kit]]></itunes:summary>
															<itunes:explicit>clean</itunes:explicit>
					<itunes:block>no</itunes:block>
					<itunes:duration>21:10</itunes:duration>
					<itunes:author>Michael Zenner</itunes:author>
									</item>
							<item>
					<title>Season 1, Episode 4: Battlezone</title>
					<link>https://vectorcastpodcast.com/podcast/season-1-episode-4-battlezone/</link>
					<pubDate></pubDate>
					<dc:creator>Michael Zenner</dc:creator>
					<guid isPermaLink="false">http://vectorcastpodcast.com/?post_type=podcast&#038;p=145</guid>
					<description><![CDATA[In Episode 4 of the Season of Atari, we discuss Ed Rotberg&#8217;s 1980 first-person tank shooter, Battlezone. In addition to being a classic vector, Battlezone is also one of the first examples of an immersive,&#8230;<div class="more-link-wrapper"><a class="more-link" href="https://vectorcastpodcast.com/podcast/season-1-episode-4-battlezone/">Continue Reading<span class="screen-reader-text">Season 1, Episode 4: Battlezone</span></a></div>]]></description>
					<itunes:subtitle><![CDATA[In Episode 4 of the Season of Atari, we discuss Ed Rotberg&#8217;s 1980 first-person tank shooter, Battlezone. In addition to being a classic vector, Battlezone is also one of the first examples of an immersive,&#8230;Continue ReadingSeason 1, Episode 4:]]></itunes:subtitle>
																																				<content:encoded><![CDATA[<p>In Episode 4 of the Season of Atari, we discuss Ed Rotberg&#8217;s 1980 first-person tank shooter, <strong>Battlezone</strong>.</p>
<p>In addition to being a classic vector, <strong>Battlezone</strong> is also one of the first examples of an immersive, first person virtual reality game.<br />
It is also a point where Atari really began spreading its wings in terms of game design, as well as making major advances in hardware and software engineering. </p>
<p>References cited in this episode:</p>
<p><a href="https://www.jmargolin.com/vgens/vgens.htm" rel="noopener noreferrer" target="_blank">The Secret Life of Vector Generators, by Jed Margolin</a></p>
<p><a href="https://arcadeblogger.com/2017/03/10/a-hole-in-the-atari-battlezone-story/" rel="noopener noreferrer" target="_blank">Arcadeblogger.com story on the holes in the Battlezone Cabinets</a></p>
<p><em>Retro Gamer</em> magazine, Issue #59, 2008</p>
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										<enclosure url="https://vectorcastpodcast.com/podcast-download/145/season-1-episode-4-battlezone.mp3" length="49453156" type="audio/mpeg"></enclosure>
											<itunes:summary><![CDATA[In Episode 4 of the Season of Atari, we discuss Ed Rotberg&#8217;s 1980 first-person tank shooter, Battlezone. In addition to being a classic vector, Battlezone is also one of the first examples of an immersive,&#8230;Continue ReadingSeason 1, Episode 4: Battlezone]]></itunes:summary>
															<itunes:explicit>clean</itunes:explicit>
					<itunes:block>no</itunes:block>
					<itunes:duration>0:00</itunes:duration>
					<itunes:author>Michael Zenner</itunes:author>
									</item>
							<item>
					<title>Season 1, Episode 3: Asteroids Deluxe</title>
					<link>https://vectorcastpodcast.com/podcast/season-1-episode-3-asteroids-deluxe/</link>
					<pubDate>Sun, 01 Dec 2019 00:00:00 +0000</pubDate>
					<dc:creator>Michael Zenner</dc:creator>
					<guid isPermaLink="false">http://vectorcastpodcast.com/?post_type=podcast&#038;p=137</guid>
					<description><![CDATA[In Episode 3 of the Season of Atari, we discuss the last of the three &#8220;First-Generation&#8221; Vector games from Atari. Asteroids Deluxe, designed by Dave Shepperd, was the sequel to one of the most beloved&#8230;<div class="more-link-wrapper"><a class="more-link" href="https://vectorcastpodcast.com/podcast/season-1-episode-3-asteroids-deluxe/">Continue Reading<span class="screen-reader-text">Season 1, Episode 3: Asteroids Deluxe</span></a></div>]]></description>
					<itunes:subtitle><![CDATA[In Episode 3 of the Season of Atari, we discuss the last of the three &#8220;First-Generation&#8221; Vector games from Atari. Asteroids Deluxe, designed by Dave Shepperd, was the sequel to one of the most beloved&#8230;Continue ReadingSeason 1, Episode 3]]></itunes:subtitle>
																																				<content:encoded><![CDATA[<p>In Episode 3 of the Season of Atari, we discuss the last of the three &#8220;First-Generation&#8221; Vector games from Atari. Asteroids Deluxe, designed by Dave Shepperd, was the sequel to one of the most beloved and successful games of all time. </p>
<p>Is it a worthy successor?</p>
]]></content:encoded>
										<enclosure url="https://vectorcastpodcast.com/podcast-download/137/season-1-episode-3-asteroids-deluxe.mp3" length="40962940" type="audio/mpeg"></enclosure>
											<itunes:summary><![CDATA[In Episode 3 of the Season of Atari, we discuss the last of the three &#8220;First-Generation&#8221; Vector games from Atari. Asteroids Deluxe, designed by Dave Shepperd, was the sequel to one of the most beloved&#8230;Continue ReadingSeason 1, Episode 3: Asteroids Deluxe]]></itunes:summary>
															<itunes:explicit>clean</itunes:explicit>
					<itunes:block>no</itunes:block>
					<itunes:duration>28:27</itunes:duration>
					<itunes:author>Michael Zenner</itunes:author>
									</item>
							<item>
					<title>Season 1, Episode 2: Asteroids</title>
					<link>https://vectorcastpodcast.com/podcast/season-1-episode-2-asteroids/</link>
					<pubDate>Wed, 30 Oct 2019 00:00:00 +0000</pubDate>
					<dc:creator>Michael Zenner</dc:creator>
					<guid isPermaLink="false">http://vectorcastpodcast.com/?post_type=podcast&#038;p=130</guid>
					<description><![CDATA[In the second full episode of the Vectorcast, we discuss Atari&#8217;s second Vector game: 1979&#8217;s all-time classic, runaway hit, Asteroids. Designed by Ed Logg, Lyle Rains and Howard Delman, Asteroids would re-define what success means&#8230;<div class="more-link-wrapper"><a class="more-link" href="https://vectorcastpodcast.com/podcast/season-1-episode-2-asteroids/">Continue Reading<span class="screen-reader-text">Season 1, Episode 2: Asteroids</span></a></div>]]></description>
					<itunes:subtitle><![CDATA[In the second full episode of the Vectorcast, we discuss Atari&#8217;s second Vector game: 1979&#8217;s all-time classic, runaway hit, Asteroids. Designed by Ed Logg, Lyle Rains and Howard Delman, Asteroids would re-define what success means&#8230;Contin]]></itunes:subtitle>
																																				<content:encoded><![CDATA[<p>In the second full episode of the Vectorcast, we discuss Atari&#8217;s second Vector game: 1979&#8217;s all-time classic, runaway hit, Asteroids.</p>
<p>Designed by Ed Logg, Lyle Rains and Howard Delman, Asteroids would re-define what success means in arcade games. </p>
]]></content:encoded>
										<enclosure url="https://vectorcastpodcast.com/podcast-download/130/season-1-episode-2-asteroids.mp3" length="50340225" type="audio/mpeg"></enclosure>
											<itunes:summary><![CDATA[In the second full episode of the Vectorcast, we discuss Atari&#8217;s second Vector game: 1979&#8217;s all-time classic, runaway hit, Asteroids. Designed by Ed Logg, Lyle Rains and Howard Delman, Asteroids would re-define what success means&#8230;Continue ReadingSeason 1, Episode 2: Asteroids]]></itunes:summary>
															<itunes:explicit>clean</itunes:explicit>
					<itunes:block>no</itunes:block>
					<itunes:duration>0:00</itunes:duration>
					<itunes:author>Michael Zenner</itunes:author>
									</item>
							<item>
					<title>Season 1, Episode 1.1: Atari Black and White Vector Monitors</title>
					<link>https://vectorcastpodcast.com/podcast/season-1-episode-1-1-atari-black-and-white-vector-monitors/</link>
					<pubDate></pubDate>
					<dc:creator>Michael Zenner</dc:creator>
					<guid isPermaLink="false">http://vectorcastpodcast.com/?post_type=podcast&#038;p=122</guid>
					<description><![CDATA[In this special bonus episode of the Vectorcast, we discuss the basics of black and white vector monitor anatomy, as well as the various monitors that Atari used in their black and white vector games.&#8230;<div class="more-link-wrapper"><a class="more-link" href="https://vectorcastpodcast.com/podcast/season-1-episode-1-1-atari-black-and-white-vector-monitors/">Continue Reading<span class="screen-reader-text">Season 1, Episode 1.1: Atari Black and White Vector Monitors</span></a></div>]]></description>
					<itunes:subtitle><![CDATA[In this special bonus episode of the Vectorcast, we discuss the basics of black and white vector monitor anatomy, as well as the various monitors that Atari used in their black and white vector games.&#8230;Continue ReadingSeason 1, Episode 1.1: Atari Bl]]></itunes:subtitle>
																																				<content:encoded><![CDATA[<p>In this special bonus episode of the Vectorcast, we discuss the basics of black and white vector monitor anatomy, as well as the various monitors that Atari used in their black and white vector games.</p>
<p>For those who are seeking a more technical &#8220;deep dive&#8221;, here are some links to some documents that are very informative, and great reads:</p>
<p><a href="https://www.jmargolin.com/vgens/vgens.htm">The Secret Life of Vector Generators</a>, by Jed Margolin</p>
<p><a href="https://www.arcade-museum.com/manuals-monitors/FAQ%20Black%20and%20White%20XY%20Version%201.1%20dated%207%20Feb%2002.pdf">The Black and White Vector Monitor FAQ and Guide, version 1.1</a> (At the International Arcade Museum)</p>
]]></content:encoded>
										<enclosure url="https://vectorcastpodcast.com/podcast-download/122/season-1-episode-1-1-atari-black-and-white-vector-monitors.mp3" length="19255827" type="audio/mpeg"></enclosure>
											<itunes:summary><![CDATA[In this special bonus episode of the Vectorcast, we discuss the basics of black and white vector monitor anatomy, as well as the various monitors that Atari used in their black and white vector games.&#8230;Continue ReadingSeason 1, Episode 1.1: Atari Black and White Vector Monitors]]></itunes:summary>
															<itunes:explicit>clean</itunes:explicit>
					<itunes:block>no</itunes:block>
					<itunes:duration>13:22</itunes:duration>
					<itunes:author>Michael Zenner</itunes:author>
									</item>
							<item>
					<title>Season 1, Episode 1: Lunar Lander</title>
					<link>https://vectorcastpodcast.com/podcast/season-1-episode-1-lunar-lander/</link>
					<pubDate>Mon, 30 Sep 2019 00:00:00 +0000</pubDate>
					<dc:creator>Michael Zenner</dc:creator>
					<guid isPermaLink="false">http://vectorcastpodcast.com/?post_type=podcast&#038;p=117</guid>
					<description><![CDATA[In this, the first full episode of Season One, The Season of Atari, we discuss Atari&#8217;s first Arcade Vector Game: 1979&#8217;s Lunar Lander. Lunar Lander was the first game released on Atari&#8217;s &#8220;Quadrascan&#8221; vector system. &#8230;<div class="more-link-wrapper"><a class="more-link" href="https://vectorcastpodcast.com/podcast/season-1-episode-1-lunar-lander/">Continue Reading<span class="screen-reader-text">Season 1, Episode 1: Lunar Lander</span></a></div>]]></description>
					<itunes:subtitle><![CDATA[In this, the first full episode of Season One, The Season of Atari, we discuss Atari&#8217;s first Arcade Vector Game: 1979&#8217;s Lunar Lander. Lunar Lander was the first game released on Atari&#8217;s &#8220;Quadrascan&#8221; vector system. &#8230;Con]]></itunes:subtitle>
																																				<content:encoded><![CDATA[<p>In this, the first full episode of Season One, The Season of Atari, we discuss Atari&#8217;s first Arcade Vector Game: 1979&#8217;s Lunar Lander.</p>
<p>Lunar Lander was the first game released on Atari&#8217;s &#8220;Quadrascan&#8221; vector system.  Designed by Howard Delman and Rich Moore, this is the game that launched the great era of Atari vectors.</p>
]]></content:encoded>
										<enclosure url="https://vectorcastpodcast.com/podcast-download/117/season-1-episode-1-lunar-lander.mp3" length="36368771" type="audio/mpeg"></enclosure>
											<itunes:summary><![CDATA[In this, the first full episode of Season One, The Season of Atari, we discuss Atari&#8217;s first Arcade Vector Game: 1979&#8217;s Lunar Lander. Lunar Lander was the first game released on Atari&#8217;s &#8220;Quadrascan&#8221; vector system. &#8230;Continue ReadingSeason 1, Episode 1: Lunar Lander]]></itunes:summary>
															<itunes:explicit>clean</itunes:explicit>
					<itunes:block>no</itunes:block>
					<itunes:duration>25:15</itunes:duration>
					<itunes:author>Michael Zenner</itunes:author>
									</item>
							<item>
					<title>Season 1, Episode 0: Introduction</title>
					<link>https://vectorcastpodcast.com/podcast/episode-0-introduction/</link>
					<pubDate>Thu, 05 Sep 2019 00:00:00 +0000</pubDate>
					<dc:creator>Michael Zenner</dc:creator>
					<guid isPermaLink="false">http://vectorcastpodcast.com/?post_type=podcast&#038;p=53</guid>
					<description><![CDATA[Welcome to the Vectorcast! Here&#8217;s the introductory episode where we basically go over what you can expect in the future.]]></description>
					<itunes:subtitle><![CDATA[Welcome to the Vectorcast! Here&#8217;s the introductory episode where we basically go over what you can expect in the future.]]></itunes:subtitle>
																																				<content:encoded><![CDATA[<p>Welcome to the Vectorcast! Here&#8217;s the introductory episode where we basically go over what you can expect in the future.</p>
]]></content:encoded>
										<enclosure url="https://vectorcastpodcast.com/podcast-download/53/episode-0-introduction.mp3" length="5258387" type="audio/mpeg"></enclosure>
											<itunes:summary><![CDATA[Welcome to the Vectorcast! Here&#8217;s the introductory episode where we basically go over what you can expect in the future.]]></itunes:summary>
															<itunes:explicit>clean</itunes:explicit>
					<itunes:block>no</itunes:block>
					<itunes:duration>3:39</itunes:duration>
					<itunes:author>Michael Zenner</itunes:author>
									</item>
							<item>
					<title>Season 1, Episode 0.1: &#8220;Sounds cool, what is it?&#8221;</title>
					<link>https://vectorcastpodcast.com/podcast/episode-0-1-sounds-cool-what-is-it/</link>
					<pubDate>Thu, 19 Sep 2019 00:00:00 +0000</pubDate>
					<dc:creator>Michael Zenner</dc:creator>
					<guid isPermaLink="false">http://vectorcastpodcast.com/?post_type=podcast&#038;p=61</guid>
					<description><![CDATA[Special bonus episode 0.1: What exactly are we talking about when we say &#8220;Vector Arcade Games&#8221;?  Here, I explain what vector games are, and how they are different from Raster-based games.]]></description>
					<itunes:subtitle><![CDATA[Special bonus episode 0.1: What exactly are we talking about when we say &#8220;Vector Arcade Games&#8221;?  Here, I explain what vector games are, and how they are different from Raster-based games.]]></itunes:subtitle>
																																				<content:encoded><![CDATA[<p>Special bonus episode 0.1: What exactly are we talking about when we say &#8220;Vector Arcade Games&#8221;?  Here, I explain what vector games are, and how they are different from Raster-based games.</p>
]]></content:encoded>
										<enclosure url="https://vectorcastpodcast.com/podcast-download/61/episode-0-1-sounds-cool-what-is-it.mp3" length="22509607" type="audio/mpeg"></enclosure>
											<itunes:summary><![CDATA[Special bonus episode 0.1: What exactly are we talking about when we say &#8220;Vector Arcade Games&#8221;?  Here, I explain what vector games are, and how they are different from Raster-based games.]]></itunes:summary>
															<itunes:explicit>clean</itunes:explicit>
					<itunes:block>no</itunes:block>
					<itunes:duration>15:37</itunes:duration>
					<itunes:author>Michael Zenner</itunes:author>
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